Clustered Fractal
Gaming
Here to play and make video games. Join me on an adventure where i over analyze virtually everything.
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November 01, 2022
Fae Wilds

Alright, did outlines for the fae today. gonna try and get Devils and Demons knocked out next.

The Fae. A odd grouping of entities who operate under specific restrictions based upon both what court they are part of, and what individual species they are. No fae creature is restricted from a particular court, at least not by species. But being bound to a court is not a casual affair.

The fae are one of the traditionally planar entities, and as such are somewhat possessive and defensive of them as a collective. The primary threat the fae combat is the Devils, a grouping you can either find on my site and/or i'll give a more complete synopsis in another post, mostly depending on when you try and find that info.

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November 01, 2022
Discord

I do have a discord server set up, before the locals in fact. Towards that end im looking to have a binary community and will try to maintain both to some degree or another... but considering the nature of discord (and other social media platforms) i figured better to have one as an anchor... that being locals. join link is below, made it permanent.

main point to having the discord is being able to organize information and conversations, as well as allow space for lewds seeing as some of the specific games im working on contain such. to be careful, i'll only put more in depth updates on such games on the discord (so far as it is available to me) and maybe a much lighter reference here.

all links to any such content will also be purely done through discord or other means to avoid running afoul of the one compromise locals asks of its communities.

https://discord.gg/R4bfygqumz

thanks for understanding and helping with this, and enjoy your stay in these communities!

January 06, 2026
magius ability system

alright let's just bite the bullet and start posting stuff regularly with what I've actually done shall we.

Magius progress in general

for the first test the only thing that actually needs done is the runic system. need to come up with a final (initial) list of them, what stats they come with, and what the higher tier runes add. also need to finish defining the ability system.

the outline for it at the moment is that you designate sets of runes in your kit for use in specific abilities. once designated they act as a pool to define the ability entirely.

so let's take a first tier ability. it's made up of 3 runes, so let's assume the 3 are fire, push and expand.

stuff in brackets is the defined ability, outside brackets is modifiers.

(fire+push) + expand = firebolt + aoe on impact
(fire+expand) + push = fire nova + extra range
(fire+expand+push) = fire wave

April 01, 2025
Magius

Alright, nothing image-wise to show for the moment, not sure if i'll be coding tonight or not. i did do some work on Magius however. In case i hadnt mentioned it, Magius is a tabletop project... something along the lines of Warframe, but might and magic oriented rather than science aesthetics.

Right now i'm working on core systems in the tabletop and if things get a decent polish i can upgrade the systems to be a full game. woo. Currently I'm putting the player character on the backburner, so stats and skills predominantly. Working on the Armor and the Spirits.

The armor in this summary includes basic combat mechanics and the like. Spirits is mostly about the spells and abilities. For the armor the idea is you pick an armor that gives you a core focus point. You then customize and upgrade the armor to specialize it in whatever direction you want. Spirits? More or less the sky is the limit. You are under a system with some basic rules to allocate runes, each of which gives you a small stat bonus. Once ...

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