Clustered Fractal
Gaming
Here to play and make video games. Join me on an adventure where i over analyze virtually everything.
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December 30, 2024
well it's official

I'm terrible at stuff like this because i don't tend to keep up on status updates and posts. and that's in addition to allowing distruptions more than i should.

any rate, current stuff is that i am working on a project with supermike, with him on code and me on design, with overlap. no project name at this point, but weekly meetings to keep things moving to some degree.

otherwise? my main projects right now are writing and streaming. i stream video games over on rumble under Kyanos, though I'm willing to talk about the projects etc over there.

the current stories are...

shadow of paradise -
Solus finds himself in Paldea (Pokemon SV) and decides to enjoy it as best he can. but it's not quite the game he remembers but a real world... until at least he finds out he was summoned by one of the legendaries to fix a... "small" problem.

reluctant archon - this one is based on a indie game i liked the story to and decided to recreate because the author may well be dead... keeping the general themes and putting my own spin on it, haven't decided on a new name though... will give credit to the OG in it.

Singulares -
Set wakes up in an ark ship derelict in space. not his biggest problem however, as his very existence is considered the worst threat to... well everything really. the question he has to answer is... will survival require him to become the monster they fear? or can he find another way? and which at the end of the day does he want?

(bibliophile) - not named yet, but set in the same universe as singulares.

main character is a shitty enchanter and a tinker working on the back side of the law. until one day he comes across an oddity - a book. in this day and age? the book however is more than he could have expected and painted a massive target on his back... but it could also propel him into a far better life. but power is temptation... especially this one.

there's a few more that I'm writing wherever i hit an inspiration point, but nothing as concrete as the ones above.

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Posts
November 01, 2022
Discord

I do have a discord server set up, before the locals in fact. Towards that end im looking to have a binary community and will try to maintain both to some degree or another... but considering the nature of discord (and other social media platforms) i figured better to have one as an anchor... that being locals. join link is below, made it permanent.

main point to having the discord is being able to organize information and conversations, as well as allow space for lewds seeing as some of the specific games im working on contain such. to be careful, i'll only put more in depth updates on such games on the discord (so far as it is available to me) and maybe a much lighter reference here.

all links to any such content will also be purely done through discord or other means to avoid running afoul of the one compromise locals asks of its communities.

https://discord.gg/R4bfygqumz

thanks for understanding and helping with this, and enjoy your stay in these communities!

January 06, 2026
magius ability system

alright let's just bite the bullet and start posting stuff regularly with what I've actually done shall we.

Magius progress in general

for the first test the only thing that actually needs done is the runic system. need to come up with a final (initial) list of them, what stats they come with, and what the higher tier runes add. also need to finish defining the ability system.

the outline for it at the moment is that you designate sets of runes in your kit for use in specific abilities. once designated they act as a pool to define the ability entirely.

so let's take a first tier ability. it's made up of 3 runes, so let's assume the 3 are fire, push and expand.

stuff in brackets is the defined ability, outside brackets is modifiers.

(fire+push) + expand = firebolt + aoe on impact
(fire+expand) + push = fire nova + extra range
(fire+expand+push) = fire wave

April 01, 2025
Magius

Alright, nothing image-wise to show for the moment, not sure if i'll be coding tonight or not. i did do some work on Magius however. In case i hadnt mentioned it, Magius is a tabletop project... something along the lines of Warframe, but might and magic oriented rather than science aesthetics.

Right now i'm working on core systems in the tabletop and if things get a decent polish i can upgrade the systems to be a full game. woo. Currently I'm putting the player character on the backburner, so stats and skills predominantly. Working on the Armor and the Spirits.

The armor in this summary includes basic combat mechanics and the like. Spirits is mostly about the spells and abilities. For the armor the idea is you pick an armor that gives you a core focus point. You then customize and upgrade the armor to specialize it in whatever direction you want. Spirits? More or less the sky is the limit. You are under a system with some basic rules to allocate runes, each of which gives you a small stat bonus. Once ...

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